Summer, Fall, Winter, Spring.- Cycle Weather.Cheats- Toggle FPS (Display and Frames Per Second counter at the bottom of your screen).- Heal (Heal yourself).- Give Money (Give yourself unlimited money. Asylum (Ouside), Blue Skies Industrial Part (Trailer Part), Bullworth Town (Outside), Carnival (Outside), New Coventry (Outside), Old Bullworth Gardens (Park), Old Bullworth Vale (Town), High Striker (Carnival Games), etc, etc.Interrupt time-space continuum- Ability to Change Time.- Ability to Change Season. Art, Biology, Gym, Geography, Math, English, Chemistry, Music, Photography, Shop.- Ability to play any Minigames such as Arcade, Mowing House 1/2/3, Mowing Part 1/2/3, Paper Route Intro, Paper Route, Keep Ups, Penalty Shots, Bike Store & Tattoos.- Teleport to any location in-game. From Chapter 1 to Chapter 6.- Ability to jump to any Classes in-game. As a LogBait deck this deck has a good attack and an impenetrable defense that requires a lot of skill to master.ĭeck Information Deck Created by: Micah Martins 4July Minimum Recommended King Level: 10 Maximum Recommended King Level: 14 Arena Required: Royal Crypt (Wrong?) Average Elixir Cost: 3.3 (Wrong?) More Statistics: Go to Deck Builder Card Roles Electro Spirit: Cheap recyclable card and a support troop.Hack Features:- Enabled Dev MenuJump to (will lose current progress)- Ability to jump to any Mission in-game. Goblin Barrel: Main win condition though can be used as a Log Bait. Princess: An almost win condition, but commonly used as Log Bait. The Log: Anti-swarm spell card Guards: Log Bait or defensive ground card. Mighty Miner: Champion card and Tank counter. This may sound crazy but Guards can actually counter a P.E.K.K.A.In this battle deck, there are 3 Log Baits (i.e. Playing a Goblin Barrel 3 tiles above a Princess Tower looks very similar to a Barrel that is placed on the center of it (this is colloquially referred to as a "tricky barrel").The tip is to just place Guards in the middle, between the 2 Princess Towers. It may cause some Logs or Barbarian Barrels played too far forward to miss one or more of the Goblins, allowing them to sneakily deal damage.
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